![]() Conquering a normal province requires simply winning a skirmish. Honour Guard units are elite troops/units/vehicles that join your offensive army. This requisition rate allows you to buy units to bolster your province and defence rate (buying them beforehand so that you start defensive battles with them). Normal Provinces are simple skirmish maps with an allegiance, a defence value (representing the amount of enemy units and buildings currently occupying the map), a per turn requisition value gained when you capture the map, and access to an Honour Guard unit. There are three kinds of province to conquer in this game: normal provinces, special ones and Strongholds. Each race has one campaign army (whose commander is granted extra equipment upon achieving certain campaign milestones) who can attack one neighbouring province per turn. The campaign mode will seem familiar to someone who’s played White Wolf’s Prince of the City board game, which itself draws upon the classic game Risk. Dark Crusade is the second expansion for this excellent game. Roughly two years ago, Relic (creators of the acclaimed Homeworld RTS) released a game that beautifully captured the brutality of the Warhammer 40,000 universe while simultaneously updating the Real-Time Strategy genre. With two new races (the Tau and Necrons) a new unit for each of the pre-existing races and a campaign mode that allows you to conquer the planet Kronus one province at a time, Relic have delivered the best version of the game to date. Warhammer 40,000 meets White Wolf’s Prince of the City in Relic’s second expansion for the hugely successful Real-Time Strategy game. ![]() Warhammer 40.000: Dawn of War – Dark Crusade ![]()
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